Virtual
reality makes a comeback
Exponential
improvements in processing power (doubling every 18 months) are enabling the creation of highly lifelike
graphics and 3D environments. At the same time, faster broadband is
opening up new frontiers in cyberspace, allowing the development of
Web 3.0 – the next generation of Internet. This is being combined with developments
in on-person hardware, creating renewed interest in virtual reality.*
Having been something of a gimmick in the 1980s, it is now becoming a
serious tool for business, leisure, education and training.Much of the content in these 3D environments is user-generated, with online communities for sharing and exchanging virtual objects, buildings, avatars, etc. Among the popular hardware configurations to emerge is a circular treadmill-like interface, allowing players to move freely and naturally in all directions.*
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