1. What is C++?
Released in 1985, C++ is
an object-oriented programming language created by Bjarne Stroustrup. C++
maintains almost all aspects of the C language, while simplifying memory
management and adding several features - including a new datatype known as a
class (you will learn more about these later) - to allow object-oriented
programming. C++ maintains the features of C which allowed for low-level memory
access but also gives the programmer new tools to simplify memory
management.
C++ used for:
C++ is a powerful general-purpose programming language. It can be used to create small programs or large applications. It can be used to make CGI scripts or console-only DOS programs. C++ allows you to create programs to do almost anything you need to do. The creator of C++, Bjarne Stroustrup, has put together a partial list of applications written in C++.
C++ used for:
C++ is a powerful general-purpose programming language. It can be used to create small programs or large applications. It can be used to make CGI scripts or console-only DOS programs. C++ allows you to create programs to do almost anything you need to do. The creator of C++, Bjarne Stroustrup, has put together a partial list of applications written in C++.
2. How do you find out if a
linked-list has an end? (i.e. the list is not a cycle)
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes each time will eventually meet the one that goes slower. If that is the case, then you will know the linked-list is a cycle.
You can find out by using 2 pointers. One of them goes 2 nodes each time. The second one goes at 1 nodes each time. If there is a cycle, the one that goes 2 nodes each time will eventually meet the one that goes slower. If that is the case, then you will know the linked-list is a cycle.
3. What is the difference between realloc() and free()?
The free subroutine frees a block of memory previously allocated by the malloc subroutine. Undefined results occur if the Pointer parameter is not a valid pointer. If the Pointer parameter is a null value, no action will occur. The realloc subroutine changes the size of the block of memory pointed to by the Pointer parameter to the number of bytes specified by the Size parameter and returns a new pointer to the block. The pointer specified by the Pointer parameter must have been created with the malloc, calloc, or realloc subroutines and not been deallocated with the free or realloc subroutines. Undefined results occur if the Pointer parameter is not a valid pointer.
The free subroutine frees a block of memory previously allocated by the malloc subroutine. Undefined results occur if the Pointer parameter is not a valid pointer. If the Pointer parameter is a null value, no action will occur. The realloc subroutine changes the size of the block of memory pointed to by the Pointer parameter to the number of bytes specified by the Size parameter and returns a new pointer to the block. The pointer specified by the Pointer parameter must have been created with the malloc, calloc, or realloc subroutines and not been deallocated with the free or realloc subroutines. Undefined results occur if the Pointer parameter is not a valid pointer.
4. Base class has some virtual
method and derived class has a method with the same name. If we initialize the
base class pointer with derived object, calling of that virtual method will
result in which method being called?
a. Base method
b. Derived method
Ans. B
b. Derived method
Ans. B
5. What is function overloading and
operator overloading?
Function overloading: C++ enables several functions of the same name to be defined, as long as these functions have different sets of parameters (at least as far as their types are concerned). This capability is called function overloading. When an overloaded function is called, the C++ compiler selects the proper function by examining the number, types and order of the arguments in the call. Function overloading is commonly used to create several functions of the same name that perform similar tasks but on different data types.
Function overloading: C++ enables several functions of the same name to be defined, as long as these functions have different sets of parameters (at least as far as their types are concerned). This capability is called function overloading. When an overloaded function is called, the C++ compiler selects the proper function by examining the number, types and order of the arguments in the call. Function overloading is commonly used to create several functions of the same name that perform similar tasks but on different data types.
Operator overloading allows existing C++ operators to be redefined so that they work on objects of user-defined classes. Overloaded operators are syntactic sugar for equivalent function calls. They form a pleasant facade that doesn't add anything fundamental to the language (but they can improve understandability and reduce maintenance costs).
6. What are the advantages of
inheritance?
It permits code reusability. Reusability saves time in program development. It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.
It permits code reusability. Reusability saves time in program development. It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.
7.What is the difference between
declaration and definition?
The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator
{
for(int j=10; j > =0; j--) //function body
cout << *;
cout << endl;
}
The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator
{
for(int j=10; j > =0; j--) //function body
cout << *;
cout << endl;
}
8. How do you write a function
that can reverse a linked-list?
void reverselist(void)
{
if(head==0)
return;
if(head->next==0)
return;
if(head->next==tail)
{
head->next = 0;
tail->next = head;
}
else
{
node* pre = head;
node* cur = head->next;
node* curnext = cur->next;
head->next = 0;
cur-> next = head;
for(; curnext!=0; )
{
cur->next = pre;
pre = cur;
cur = curnext;
curnext = curnext->next;
}
{
if(head==0)
return;
if(head->next==0)
return;
if(head->next==tail)
{
head->next = 0;
tail->next = head;
}
else
{
node* pre = head;
node* cur = head->next;
node* curnext = cur->next;
head->next = 0;
cur-> next = head;
for(; curnext!=0; )
{
cur->next = pre;
pre = cur;
cur = curnext;
curnext = curnext->next;
}
curnext->next = cur;
}
}
}
}
9. What do you mean by inline
function?
The idea behind inline functions is to insert the code of a called function at the point where the function is called. If done carefully, this can improve the application's performance in exchange for increased compile time and possibly (but not always) an increase in the size of the generated binary executables.
The idea behind inline functions is to insert the code of a called function at the point where the function is called. If done carefully, this can improve the application's performance in exchange for increased compile time and possibly (but not always) an increase in the size of the generated binary executables.
10. Write a program that ask for user input
from 5 to 9 then calculate the average
#include "iostream.h"
int main() {
int MAX = 4;
int total = 0;
int average;
int numb;
for (int i=0; i<MAX; i++) {
cout << "Please enter your input between 5 and 9: ";
cin >> numb;
while ( numb<5 || numb>9) {
cout << "Invalid input, please re-enter: ";
cin >> numb;
}
total = total + numb;
}
average = total/MAX;
cout << "The average number is: " << average << "\n";
return 0;
}
int main() {
int MAX = 4;
int total = 0;
int average;
int numb;
for (int i=0; i<MAX; i++) {
cout << "Please enter your input between 5 and 9: ";
cin >> numb;
while ( numb<5 || numb>9) {
cout << "Invalid input, please re-enter: ";
cin >> numb;
}
total = total + numb;
}
average = total/MAX;
cout << "The average number is: " << average << "\n";
return 0;
}
11. Write a short code using C++ to print
out all odd number from 1 to 100 using a for loop
for( unsigned int i = 1; i < = 100; i++ )
if( i & 0x00000001 )
cout << i << \",\";
if( i & 0x00000001 )
cout << i << \",\";
12. What is public, protected, private?
Public, protected and private are three access specifier in C++.
Public data members and member functions are accessible outside the class.
Protected data members and member functions are only available to derived classes.
Private data members and member functions can’t be accessed outside the class. However there is an exception can be using friend classes.
Public, protected and private are three access specifier in C++.
Public data members and member functions are accessible outside the class.
Protected data members and member functions are only available to derived classes.
Private data members and member functions can’t be accessed outside the class. However there is an exception can be using friend classes.
13. Tell how to check whether a linked list
is circular.
Create two pointers, each set to the start of the list. Update each as follows: while (pointer1) {
pointer1 = pointer1->next;
pointer2 = pointer2->next; if (pointer2) pointer2=pointer2->next;
if (pointer1 == pointer2) {
print (\"circular\n\");
}
}
OK, why does this work?
If a list is circular, at some point pointer2 will wrap around and be either at the item just before pointer1, or the item before that. Either way, it’s either 1 or 2 jumps until they meet.
Create two pointers, each set to the start of the list. Update each as follows: while (pointer1) {
pointer1 = pointer1->next;
pointer2 = pointer2->next; if (pointer2) pointer2=pointer2->next;
if (pointer1 == pointer2) {
print (\"circular\n\");
}
}
OK, why does this work?
If a list is circular, at some point pointer2 will wrap around and be either at the item just before pointer1, or the item before that. Either way, it’s either 1 or 2 jumps until they meet.
14. What is virtual
constructors/destructors?
Virtual destructors:If an object (with a non-virtual destructor) is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem declare a virtual base-class destructor. This makes all derived-class destructors virtual even though they don’t have the same name as the base-class destructor. Now, if the object in the hierarchy is destroyed explicitly by applying the delete operator to a base-class pointer to a derived-class object, the destructor for the appropriate class is called. Virtual constructor: Constructors cannot be virtual. Declaring a constructor as a virtual function is a syntax error.
Virtual destructors: If an object (with a non-virtual destructor) is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem – declare a virtual base-class destructor. This makes all derived-class destructors virtual even though they don’t have the same name as the base-class destructor. Now, if the object in the hierarchy is destroyed explicitly by applying the delete operator to a base-class pointer to a derived-class object, the destructor for the appropriate class is called.
Virtual constructor: Constructors cannot be virtual. Declaring a constructor as a virtual function is a syntax error.
Virtual destructors:If an object (with a non-virtual destructor) is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem declare a virtual base-class destructor. This makes all derived-class destructors virtual even though they don’t have the same name as the base-class destructor. Now, if the object in the hierarchy is destroyed explicitly by applying the delete operator to a base-class pointer to a derived-class object, the destructor for the appropriate class is called. Virtual constructor: Constructors cannot be virtual. Declaring a constructor as a virtual function is a syntax error.
Virtual destructors: If an object (with a non-virtual destructor) is destroyed explicitly by applying the delete operator to a base-class pointer to the object, the base-class destructor function (matching the pointer type) is called on the object.
There is a simple solution to this problem – declare a virtual base-class destructor. This makes all derived-class destructors virtual even though they don’t have the same name as the base-class destructor. Now, if the object in the hierarchy is destroyed explicitly by applying the delete operator to a base-class pointer to a derived-class object, the destructor for the appropriate class is called.
Virtual constructor: Constructors cannot be virtual. Declaring a constructor as a virtual function is a syntax error.
15. Does c++ support multilevel
and multiple inheritance?
Yes.
Yes.
16. What are the advantages of
inheritance?
• It permits code reusability.
• Reusability saves time in program development.
• It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.
• It permits code reusability.
• Reusability saves time in program development.
• It encourages the reuse of proven and debugged high-quality software, thus reducing problem after a system becomes functional.
17. What is the difference
between declaration and definition?
The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator
{
for(int j=10; j>=0; j--) //function body
cout<<”*”;
cout<<endl;
}
The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration
The definition contains the actual implementation.
E.g.: void stars () // declarator
{
for(int j=10; j>=0; j--) //function body
cout<<”*”;
cout<<endl;
}
18. What is the difference between an array
and a list?
Array is collection of homogeneous elements. List is
collection of heterogeneous elements.
For Array memory allocated is static and continuous. For List memory allocated is dynamic and Random.
Array: User need not have to keep in track of next memory allocation.
List: User has to keep in Track of next location where memory is allocated.
Array uses direct access of stored members, list uses sequencial access for members.
/With Array you have direct access to memory position 5
Object x = a[5]; // x takes directly a reference to 5th element of array
//With the list you have to cross all previous nodes in order to get the 5th node:
list mylist;
list::iterator it;
for( it = list.begin() ; it != list.end() ; it++ )
{
if( i==5)
{
x = *it;
break;
}
i++;
}
For Array memory allocated is static and continuous. For List memory allocated is dynamic and Random.
Array: User need not have to keep in track of next memory allocation.
List: User has to keep in Track of next location where memory is allocated.
Array uses direct access of stored members, list uses sequencial access for members.
/With Array you have direct access to memory position 5
Object x = a[5]; // x takes directly a reference to 5th element of array
//With the list you have to cross all previous nodes in order to get the 5th node:
list mylist;
list::iterator it;
for( it = list.begin() ; it != list.end() ; it++ )
{
if( i==5)
{
x = *it;
break;
}
i++;
}
19. What is a template?
Templates allow to create generic functions that admit any data type as parameters and return value without having to overload the function with all the possible data types. Until certain point they fulfill the functionality of a macro. Its prototype is any of the two following ones:
template <class indetifier> function_declaration; template <typename indetifier> function_declaration;
The only difference between both prototypes is the use of keyword class or typename, its use is indistinct since both expressions have exactly the same meaning and behave exactly the same way.
Templates allow to create generic functions that admit any data type as parameters and return value without having to overload the function with all the possible data types. Until certain point they fulfill the functionality of a macro. Its prototype is any of the two following ones:
template <class indetifier> function_declaration; template <typename indetifier> function_declaration;
The only difference between both prototypes is the use of keyword class or typename, its use is indistinct since both expressions have exactly the same meaning and behave exactly the same way.
20. Define a constructor - What it is and
how it might be called (2 methods).
Constructor is a member function of the class, with the name of the function being the same as the class name. It also specifies how the object should be initialized.
Ways of calling constructor:
1) Implicitly: automatically by complier when an object is created.
2) Calling the constructors explicitly is possible, but it makes the code unverifiable.
class Point2D{
int x; int y;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
};
main(){
Point2D MyPoint; // Implicit Constructor call. In order to allocate memory on stack, the default constructor is implicitly called.
Point2D * pPoint = new Point2D(); // Explicit Constructor call. In order to allocate memory on HEAP we call the default constructor.
You have two pairs: new() and delete() and another pair : alloc() and free().
Constructor is a member function of the class, with the name of the function being the same as the class name. It also specifies how the object should be initialized.
Ways of calling constructor:
1) Implicitly: automatically by complier when an object is created.
2) Calling the constructors explicitly is possible, but it makes the code unverifiable.
class Point2D{
int x; int y;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
};
main(){
Point2D MyPoint; // Implicit Constructor call. In order to allocate memory on stack, the default constructor is implicitly called.
Point2D * pPoint = new Point2D(); // Explicit Constructor call. In order to allocate memory on HEAP we call the default constructor.
You have two pairs: new() and delete() and another pair : alloc() and free().
21. Explain differences between
eg. new() and malloc()
1.) “new and delete” are preprocessors while “malloc() and free()” are functions. [we dont use brackets will calling new or delete].
2.) no need of allocate the memory while using “new” but in “malloc()” we have to use “sizeof()”.
3.) “new” will initlize the new memory to 0 but “malloc()” gives random value in the new alloted memory location [better to use calloc()]
new() allocates continous space for the object instace malloc() allocates distributed space.
new() is castless, meaning that allocates memory for this specific type,
malloc(), calloc() allocate space for void * that is cated to the specific class type pointer.
1.) “new and delete” are preprocessors while “malloc() and free()” are functions. [we dont use brackets will calling new or delete].
2.) no need of allocate the memory while using “new” but in “malloc()” we have to use “sizeof()”.
3.) “new” will initlize the new memory to 0 but “malloc()” gives random value in the new alloted memory location [better to use calloc()]
new() allocates continous space for the object instace malloc() allocates distributed space.
new() is castless, meaning that allocates memory for this specific type,
malloc(), calloc() allocate space for void * that is cated to the specific class type pointer.
22.
What is the difference between class and structure?
Structure: Initially (in C) a structure was used to bundle different type of data types together to perform a particular functionality. But C++ extended the structure to contain functions also. The major difference is that all declarations inside a structure are by default public.
Class: Class is a successor of Structure. By default all the members inside the class are private.
Structure: Initially (in C) a structure was used to bundle different type of data types together to perform a particular functionality. But C++ extended the structure to contain functions also. The major difference is that all declarations inside a structure are by default public.
Class: Class is a successor of Structure. By default all the members inside the class are private.
23. What is RTTI?
Runtime type identification (RTTI) lets you find the dynamic type of an object when you have only a pointer or a reference to the base type. RTTI is the official way in standard C++ to discover the type of an object and to convert the type of a pointer or reference (that is, dynamic typing).
Runtime type identification (RTTI) lets you find the dynamic type of an object when you have only a pointer or a reference to the base type. RTTI is the official way in standard C++ to discover the type of an object and to convert the type of a pointer or reference (that is, dynamic typing).
24.What is encapsulation?
Packaging an object’s variables within its methods is called encapsulation.
Packaging an object’s variables within its methods is called encapsulation.
25.Explain term “Polymorphism” and give an example using eg. SHAPE object: If I have a base class SHAPE, how would I define DRAW methods for two objects CIRCLE and SQUARE“Polymorphism”: A phenomenon which enables an object to react differently to the same function call. in C++ it is attained by using a keyword virtual
Example
public class SHAPE
{
public virtual void SHAPE::DRAW()=0;
}
Note here the function DRAW() is pure virtual which means the sub classes must implement the DRAW() method and SHAPE cannot be instatiated
public class CIRCLE::public SHAPE
{
public void CIRCLE::DRAW()
{
// TODO drawing circle
}
}
public class SQUARE::public SHAPE
{
public void SQUARE::DRAW()
{
// TODO drawing square
}
}
now from the user class the calls would be like
globally
SHAPE *newShape;
When user action is to draw
public void MENU::OnClickDrawCircle(){
newShape = new CIRCLE();
}
SHAPE *newShape;
When user action is to draw
public void MENU::OnClickDrawCircle(){
newShape = new CIRCLE();
}
public void MENU::OnClickDrawCircle(){
newShape = new SQUARE();
}
newShape = new SQUARE();
}
the when user actually draws
public void CANVAS::OnMouseOperations(){
newShape->DRAW();
}
class SHAPE{
public virtual Draw() = 0; //abstract class with a pure virtual method
};
class CIRCLE{
public int r;
public virtual Draw() { this->drawCircle(0,0,r); }
};
public void CANVAS::OnMouseOperations(){
newShape->DRAW();
}
class SHAPE{
public virtual Draw() = 0; //abstract class with a pure virtual method
};
class CIRCLE{
public int r;
public virtual Draw() { this->drawCircle(0,0,r); }
};
class SQURE
public int a;
public virtual Draw() { this->drawRectangular(0,0,a,a); }
};
Each object is driven down from SHAPE implementing Draw() function in its own way.
public int a;
public virtual Draw() { this->drawRectangular(0,0,a,a); }
};
Each object is driven down from SHAPE implementing Draw() function in its own way.
26. What is an object?
Object is a software bundle of variables and related methods. Objects have state and behavior.
Object is a software bundle of variables and related methods. Objects have state and behavior.
27. How can you tell what shell you are
running on UNIX system?
You can do the Echo $RANDOM. It will return a undefined variable if you are from the C-Shell, just a return prompt if you are from the Bourne shell, and a 5 digit random numbers if you are from the Korn shell. You could also do a ps -l and look for the shell with the highest PID.
You can do the Echo $RANDOM. It will return a undefined variable if you are from the C-Shell, just a return prompt if you are from the Bourne shell, and a 5 digit random numbers if you are from the Korn shell. You could also do a ps -l and look for the shell with the highest PID.
28. What do you mean by inheritance?
Inheritance is the process of creating new classes, called derived classes, from existing classes or base classes. The derived class inherits all the capabilities of the base class, but can add embellishments and refinements of its own.
Inheritance is the process of creating new classes, called derived classes, from existing classes or base classes. The derived class inherits all the capabilities of the base class, but can add embellishments and refinements of its own.
29. Describe PRIVATE, PROTECTED and PUBLIC
– the differences and give examples.
class Point2D{
int x; int y;
public int color;
protected bool pinned;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
};
Point2D MyPoint;
You cannot directly access private data members when they are declared (implicitly) private:
MyPoint.x = 5; // Compiler will issue a compile ERROR
//Nor yoy can see them:
int x_dim = MyPoint.x; // Compiler will issue a compile ERROR
class Point2D{
int x; int y;
public int color;
protected bool pinned;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
};
Point2D MyPoint;
You cannot directly access private data members when they are declared (implicitly) private:
MyPoint.x = 5; // Compiler will issue a compile ERROR
//Nor yoy can see them:
int x_dim = MyPoint.x; // Compiler will issue a compile ERROR
On the other hand, you can assign and read the public
data members:
MyPoint.color = 255; // no problem
int col = MyPoint.color; // no problem
With protected data members you can read them but not write them: MyPoint.pinned = true; // Compiler will issue a compile ERROR
bool isPinned = MyPoint.pinned; // no problem
MyPoint.color = 255; // no problem
int col = MyPoint.color; // no problem
With protected data members you can read them but not write them: MyPoint.pinned = true; // Compiler will issue a compile ERROR
bool isPinned = MyPoint.pinned; // no problem
30. What is namespace?
Namespaces allow us to group a set of global classes, objects and/or functions under a name. To say it somehow, they serve to split the global scope in sub-scopes known as namespaces.
The form to use namespaces is:
namespace identifier { namespace-body }
Where identifier is any valid identifier and namespace-body is the set of classes, objects and functions that are included within the namespace. For example:
namespace general { int a, b; } In this case, a and b are normal variables integrated within the general namespace. In order to access to these variables from outside the namespace we have to use the scope operator ::. For example, to access the previous variables we would have to put:
general::a general::b
The functionality of namespaces is specially useful in case that there is a possibility that a global object or function can have the same name than another one, causing a redefinition error.
Namespaces allow us to group a set of global classes, objects and/or functions under a name. To say it somehow, they serve to split the global scope in sub-scopes known as namespaces.
The form to use namespaces is:
namespace identifier { namespace-body }
Where identifier is any valid identifier and namespace-body is the set of classes, objects and functions that are included within the namespace. For example:
namespace general { int a, b; } In this case, a and b are normal variables integrated within the general namespace. In order to access to these variables from outside the namespace we have to use the scope operator ::. For example, to access the previous variables we would have to put:
general::a general::b
The functionality of namespaces is specially useful in case that there is a possibility that a global object or function can have the same name than another one, causing a redefinition error.
31. What is a COPY CONSTRUCTOR and when is
it called?
A copy constructor is a method that accepts an object of the same class and copies it’s data members to the object on the left part of assignment:
class Point2D{
int x; int y;
public int color;
protected bool pinned;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
public Point2D( const Point2D & ) ;
};
Point2D::Point2D( const Point2D & p )
{
this->x = p.x;
this->y = p.y;
this->color = p.color;
this->pinned = p.pinned;
}
A copy constructor is a method that accepts an object of the same class and copies it’s data members to the object on the left part of assignment:
class Point2D{
int x; int y;
public int color;
protected bool pinned;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
public Point2D( const Point2D & ) ;
};
Point2D::Point2D( const Point2D & p )
{
this->x = p.x;
this->y = p.y;
this->color = p.color;
this->pinned = p.pinned;
}
main(){
Point2D MyPoint;
MyPoint.color = 345;
Point2D AnotherPoint = Point2D( MyPoint ); // now AnotherPoint has color = 345
Point2D MyPoint;
MyPoint.color = 345;
Point2D AnotherPoint = Point2D( MyPoint ); // now AnotherPoint has color = 345
32. What is Boyce Codd Normal form?
A relation schema R is in BCNF with respect to a set F of functional dependencies if for all functional dependencies in F+ of the form a-> , where a and b is a subset of R, at least one of the following holds:
* a- > b is a trivial functional dependency (b is a subset of a)
* a is a superkey for schema R
A relation schema R is in BCNF with respect to a set F of functional dependencies if for all functional dependencies in F+ of the form a-> , where a and b is a subset of R, at least one of the following holds:
* a- > b is a trivial functional dependency (b is a subset of a)
* a is a superkey for schema R
33. What is virtual class and friend class?
Friend classes are used when two or more classes are designed to work together and need access to each other's implementation in ways that the rest of the world shouldn't be allowed to have. In other words, they help keep private things private. For instance, it may be desirable for class DatabaseCursor to have more privilege to the internals of class Database than main() has.
Friend classes are used when two or more classes are designed to work together and need access to each other's implementation in ways that the rest of the world shouldn't be allowed to have. In other words, they help keep private things private. For instance, it may be desirable for class DatabaseCursor to have more privilege to the internals of class Database than main() has.
34. What is the word you will use when
defining a function in base class to allow this function to be a polimorphic
function?
virtual
35. What do you mean by binding of data and
functions?
Encapsulation.
36. What are 2 ways of exporting a function
from a DLL?
1. Taking a reference to the function from the DLL
instance.
2. Using the DLL ’s Type Library
2. Using the DLL ’s Type Library
37. What is the difference between an
object and a class?
Classes and objects are separate but related concepts.
Every object belongs to a class and every class contains one or more related
objects.
- A Class is static. All of the attributes of a class are fixed before, during, and after the execution of a program. The attributes of a class don't change.
- The class to which an object belongs is also (usually) static. If a particular object belongs to a certain class at the time that it is created then it almost certainly will still belong to that class right up until the time that it is destroyed.
- An Object on the other hand has a limited lifespan. Objects are created and eventually destroyed. Also during that lifetime, the attributes of the object may undergo significant change.
- A Class is static. All of the attributes of a class are fixed before, during, and after the execution of a program. The attributes of a class don't change.
- The class to which an object belongs is also (usually) static. If a particular object belongs to a certain class at the time that it is created then it almost certainly will still belong to that class right up until the time that it is destroyed.
- An Object on the other hand has a limited lifespan. Objects are created and eventually destroyed. Also during that lifetime, the attributes of the object may undergo significant change.
38. What is a class?
Class is a user-defined data type in C++. It can be
created to solve a particular kind of problem. After creation the user need not
know the specifics of the working of a class.
39. What is friend function?
As the name suggests, the function acts as a friend to
a class. As a friend of a class, it can access its private and protected
members. A friend function is not a member of the class. But it must be listed
in the class definition.
40. Which recursive sorting technique
always makes recursive calls to sort subarrays that are about half size of the
original array?
Mergesort always makes recursive calls to sort
subarrays that are about half size of the original array, resulting in O(n log
n) time.
41. What is abstraction?
Abstraction is of the process of hiding unwanted
details from the user.
42. What are virtual functions?
A virtual function allows derived classes to replace
the implementation provided by the base class. The compiler makes sure the
replacement is always called whenever the object in question is actually of the
derived class, even if the object is accessed by a base pointer rather than a
derived pointer. This allows algorithms in the base class to be replaced in the
derived class, even if users don't know about the derived class.
43.What is the difference between an
external iterator and an internal iterator? Describe an advantage of an
external iterator.
An internal iterator is implemented with member
functions of the class that has items to step through. .An external iterator is
implemented as a separate class that can be "attach" to the object
that has items to step through. .An external iterator has the advantage that
many difference iterators can be active simultaneously on the same object.
44. What is a scope resolution operator?
A scope resolution operator (::), can be used to define the member functions of a class outside the class.
A scope resolution operator (::), can be used to define the member functions of a class outside the class.
45. What do you mean by pure virtual
functions?
A pure virtual member function is a member function
that the base class forces derived classes to provide. Normally these member
functions have no implementation. Pure virtual functions are equated to zero.
class Shape { public: virtual void draw() = 0; };
class Shape { public: virtual void draw() = 0; };
46. What is polymorphism? Explain with an
example?
"Poly" means "many" and
"morph" means "form". Polymorphism is the ability of an
object (or reference) to assume (be replaced by) or become many different forms
of object.
Example: function overloading, function overriding, virtual functions. Another example can be a plus ‘+’ sign, used for adding two integers or for using it to concatenate two strings.
Example: function overloading, function overriding, virtual functions. Another example can be a plus ‘+’ sign, used for adding two integers or for using it to concatenate two strings.
47.What’s the output of the following
program? Why?
#include <stdio.h>
main()
{
typedef union
{
int a;
char b[10];
float c;
}
Union;
Union x,y = {100};
x.a = 50;
strcpy(x.b,\"hello\");
x.c = 21.50;
printf(\"Union x : %d %s %f \n\",x.a,x.b,x.c );
printf(\"Union y :%d %s%f \n\",y.a,y.b,y.c);
}
Given inputs X, Y, Z and operations | and & (meaning bitwise OR and AND, respectively)
What is output equal to in
output = (X & Y) | (X & Z) | (Y & Z)
main()
{
typedef union
{
int a;
char b[10];
float c;
}
Union;
Union x,y = {100};
x.a = 50;
strcpy(x.b,\"hello\");
x.c = 21.50;
printf(\"Union x : %d %s %f \n\",x.a,x.b,x.c );
printf(\"Union y :%d %s%f \n\",y.a,y.b,y.c);
}
Given inputs X, Y, Z and operations | and & (meaning bitwise OR and AND, respectively)
What is output equal to in
output = (X & Y) | (X & Z) | (Y & Z)
48. Why arrays are usually processed with
for loop?
The real power of arrays comes from their facility of
using an index variable to traverse the array, accessing each element with the
same expression a[i]. All the is needed to make this work is a iterated
statement in which the variable i serves as a counter, incrementing from 0 to
a.length -1. That is exactly what a loop does.
49. What is an HTML tag?
An HTML tag is a syntactical construct in the HTML
language that abbreviates specific instructions to be executed when the HTML
script is loaded into a Web browser. It is like a method in Java, a function in
C++, a procedure in Pascal, or a subroutine in FORTRAN.
50.Explain which of the following
declarations will compile and what will be constant - a pointer or the value
pointed at: * const char *
* char const *
* char * const
* char const *
* char * const
51. What problems might the following macro
bring to the application?
#define sq(x) x*x
52. Anything wrong with this code?
T *p = new T[10];
delete p;
Everything is correct, Only the first element of the array will be deleted”, The entire array will be deleted, but only the first element destructor will be called.
delete p;
Everything is correct, Only the first element of the array will be deleted”, The entire array will be deleted, but only the first element destructor will be called.
53. Anything wrong with this code?
T *p = 0;
delete p;
Yes, the program will crash in an attempt to delete a null pointer.
delete p;
Yes, the program will crash in an attempt to delete a null pointer.
54. How do you decide which integer type to
use?
It depends on our requirement. When we are required an
integer to be stored in 1 byte (means less than or equal to 255) we use short
int, for 2 bytes we use int, for 8 bytes we use long int.
A char is for 1-byte integers, a short is for 2-byte integers, an int is generally a 2-byte or 4-byte integer (though not necessarily), a long is a 4-byte integer, and a long long is a 8-byte integer.
A char is for 1-byte integers, a short is for 2-byte integers, an int is generally a 2-byte or 4-byte integer (though not necessarily), a long is a 4-byte integer, and a long long is a 8-byte integer.
55. What does extern mean in a function declaration?
Using extern in a function declaration we can make a
function such that it can used outside the file in which it is defined.
An extern variable, function definition, or declaration also makes the described variable or function usable by the succeeding part of the current source file. This declaration does not replace the definition. The declaration is used to describe the variable that is externally defined.
If a declaration for an identifier already exists at file scope, any extern declaration of the same identifier found within a block refers to that same object. If no other declaration for the identifier exists at file scope, the identifier has external linkage.
An extern variable, function definition, or declaration also makes the described variable or function usable by the succeeding part of the current source file. This declaration does not replace the definition. The declaration is used to describe the variable that is externally defined.
If a declaration for an identifier already exists at file scope, any extern declaration of the same identifier found within a block refers to that same object. If no other declaration for the identifier exists at file scope, the identifier has external linkage.
56. What can I safely assume about the
initial values of variables which are not explicitly initialized?
It depends on complier which may assign any garbage
value to a variable if it is not initialized.
57. What is the difference between char a[]
= “string”; and char *p = “string”;?
In the first case 6 bytes are allocated to the variable
a which is fixed, where as in the second case if *p is assigned to some other
value the allocate memory can change.
58. What’s the auto keyword good for?
Not much. It declares an object with automatic storage duration. Which means the object will be destroyed at the end of the objects scope. All variables in functions that are not declared as static and not dynamically allocated have automatic storage duration by default.
For example
int main()
{
int a; //this is the same as writing “auto int a;”
}
Local variables occur within a scope; they are “local” to a function. They are often called automatic variables because they automatically come into being when the scope is entered and automatically go away when the scope closes. The keyword auto makes this explicit, but local variables default to auto auto auto auto so it is never necessary to declare something as an auto auto auto auto.
Not much. It declares an object with automatic storage duration. Which means the object will be destroyed at the end of the objects scope. All variables in functions that are not declared as static and not dynamically allocated have automatic storage duration by default.
For example
int main()
{
int a; //this is the same as writing “auto int a;”
}
Local variables occur within a scope; they are “local” to a function. They are often called automatic variables because they automatically come into being when the scope is entered and automatically go away when the scope closes. The keyword auto makes this explicit, but local variables default to auto auto auto auto so it is never necessary to declare something as an auto auto auto auto.
59. What is the difference between char a[]
= “string”; and char *p = “string”; ?
a[] = “string”;
char *p = “string”;
The difference is this:
p is pointing to a constant string, you can never safely say
p[3]=’x';
however you can always say a[3]=’x';
char a[]=”string”; - character array initialization.
char *p=”string” ; - non-const pointer to a const-string.( this is permitted only in the case of char pointer in C++ to preserve backward compatibility with C.)
char *p = “string”;
The difference is this:
p is pointing to a constant string, you can never safely say
p[3]=’x';
however you can always say a[3]=’x';
char a[]=”string”; - character array initialization.
char *p=”string” ; - non-const pointer to a const-string.( this is permitted only in the case of char pointer in C++ to preserve backward compatibility with C.)
60. How do I declare an array of N pointers
to functions returning pointers to functions returning pointers to characters?
If you want the code to be even slightly readable, you
will use typedefs.
typedef char* (*functiontype_one)(void);
typedef functiontype_one (*functiontype_two)(void);
functiontype_two myarray[N]; //assuming N is a const integral
typedef char* (*functiontype_one)(void);
typedef functiontype_one (*functiontype_two)(void);
functiontype_two myarray[N]; //assuming N is a const integral
61. What does extern mean in a function
declaration?
It tells the compiler that a variable or a function exists, even if the compiler hasn’t yet seen it in the file currently being compiled. This variable or function may be defined in another file or further down in the current file.
It tells the compiler that a variable or a function exists, even if the compiler hasn’t yet seen it in the file currently being compiled. This variable or function may be defined in another file or further down in the current file.
62. How do I initialize a pointer to a
function?
This is the way to initialize a pointer to a function
void fun(int a)
{
}
void main()
{
void (*fp)(int);
fp=fun;
fp(1);
}
void fun(int a)
{
}
void main()
{
void (*fp)(int);
fp=fun;
fp(1);
}
63. How do you link a C++ program to C
functions?
By using the extern "C" linkage specification
around the C function declarations.
64. Explain the scope resolution operator.
It permits a program to reference an identifier in the
global scope that has been hidden by another identifier with the same name in
the local scope.
65. What are the differences between a C++
struct and C++ class?
The default member and base-class access specifier are different.
The default member and base-class access specifier are different.
66. How many ways are there to initialize
an int with a constant?
Two. There are two formats for initializers in C++ as
shown in the example that follows. The first format uses the traditional C
notation. The second format uses constructor notation.
int foo = 123;
int bar (123);
int foo = 123;
int bar (123);
67. How does throwing and catching
exceptions differ from using setjmp and longjmp?
The throw operation calls the destructors for automatic
objects instantiated since entry to the try block.
68. What is a default constructor?
Default constructor WITH arguments class B { public: B
(int m = 0) : n (m) {} int n; }; int main(int argc, char *argv[]) { B b; return
0; }
69. What is a conversion constructor?
A constructor that accepts one argument of a different type.
A constructor that accepts one argument of a different type.
70. What is the difference between a copy
constructor and an overloaded assignment operator?
A copy constructor constructs a new object by using the
content of the argument object. An overloaded assignment operator assigns the
contents of an existing object to another existing object of the same class.
71. When should you use multiple
inheritance?
There are three acceptable answers: "Never,"
"Rarely," and "When the problem domain cannot be accurately
modeled any other way."
72. Explain the ISA and HASA class
relationships. How would you implement each in a class design?
A specialized class "is" a specialization of
another class and, therefore, has the ISA relationship with the other class. An
Employee ISA Person. This relationship is best implemented with inheritance.
Employee is derived from Person. A class may have an instance of another class.
For example, an employee "has" a salary, therefore the Employee class
has the HASA relationship with the Salary class. This relationship is best
implemented by embedding an object of the Salary class in the Employee class.
73. When is a template a better solution
than a base class?
When you are designing a generic class to contain or
otherwise manage objects of other types, when the format and behavior of those
other types are unimportant to their containment or management, and
particularly when those other types are unknown (thus, the generosity) to the
designer of the container or manager class.
74. What is a mutable member?
One that can be modified by the class even when the
object of the class or the member function doing the modification is const.
75. What is an explicit constructor?
A conversion constructor declared with the explicit
keyword. The compiler does not use an explicit constructor to implement an
implied conversion of types. It’s purpose is reserved explicitly for
construction.
76. What is the Standard Template Library
(STL)?
A library of container templates approved by the ANSI
committee for inclusion in the standard C++ specification. A programmer who
then launches into a discussion of the generic programming model, iterators,
allocators, algorithms, and such, has a higher than average understanding of
the new technology that STL brings to C++ programming.
77. Describe run-time type identification.
The ability to determine at run time the type of an
object by using the typeid operator or the dynamic cast operator.
78. What problem does the namespace feature
solve?
Multiple providers of libraries might use common global
identifiers causing a name collision when an application tries to link with two
or more such libraries. The namespace feature surrounds a library’s external
declarations with a unique namespace that eliminates the potential for those
collisions.
This solution assumes that two library vendors don’t use the same namespace identifier, of course.
This solution assumes that two library vendors don’t use the same namespace identifier, of course.
79. Are there any new intrinsic (built-in)
data types?
Yes. The ANSI committee added the bool intrinsic type and
its true and false value keywords.
80.
Will the following program execute?
void main()
{
void *vptr = (void *) malloc(sizeof(void));
vptr++;
}
It will throw an error, as arithmetic operations cannot be performed on void pointers.
void main()
{
void *vptr = (void *) malloc(sizeof(void));
vptr++;
}
It will throw an error, as arithmetic operations cannot be performed on void pointers.
81. For the following C program
#define AREA(x)(3.14*x*x)
main()
{
float r1=6.25,r2=2.5,a;
a=AREA(r1);
printf("\n Area of the circle is %f", a);
a=AREA(r2);
printf("\n Area of the circle is %f", a);
}
What is the output?
Ans. Area of the circle is 122.656250
Area of the circle is 19.625000
main()
{
float r1=6.25,r2=2.5,a;
a=AREA(r1);
printf("\n Area of the circle is %f", a);
a=AREA(r2);
printf("\n Area of the circle is %f", a);
}
What is the output?
Ans. Area of the circle is 122.656250
Area of the circle is 19.625000
82.
void main()
{
int d=5;
printf("%f",d);
}
Ans: Undefined
int d=5;
printf("%f",d);
}
Ans: Undefined
83.
void main()
{
int i;
for(i=1;i<4,i++)
switch(i)
case 1: printf("%d",i);break;
{
case 2:printf("%d",i);break;
case 3:printf("%d",i);break;
}
switch(i) case 4:printf("%d",i);
}
Ans: 1,2,3,4
{
int i;
for(i=1;i<4,i++)
switch(i)
case 1: printf("%d",i);break;
{
case 2:printf("%d",i);break;
case 3:printf("%d",i);break;
}
switch(i) case 4:printf("%d",i);
}
Ans: 1,2,3,4
84.void main()
{
char *s="\12345s\n";
printf("%d",sizeof(s));
}
Ans: 6
{
char *s="\12345s\n";
printf("%d",sizeof(s));
}
Ans: 6
85.void
main()
{
unsigned i=1; /* unsigned char k= -1 => k=255; */
signed j=-1; /* char k= -1 => k=65535 */
/* unsigned or signed int k= -1 =>k=65535 */
if(i<j)
printf("less");
else
if(i>j)
printf("greater");
else
if(i==j)
printf("equal");
}
Ans: less</j)
{
unsigned i=1; /* unsigned char k= -1 => k=255; */
signed j=-1; /* char k= -1 => k=65535 */
/* unsigned or signed int k= -1 =>k=65535 */
if(i<j)
printf("less");
else
if(i>j)
printf("greater");
else
if(i==j)
printf("equal");
}
Ans: less</j)
86.
void main()
{
float j;
j=1000*1000;
printf("%f",j);
}
1. 1000000
2. Overflow
3. Error
4. None
Ans: 4
{
float j;
j=1000*1000;
printf("%f",j);
}
1. 1000000
2. Overflow
3. Error
4. None
Ans: 4
87. How do you declare an array of N
pointers to functions returning pointers to functions returning
pointers to characters?
Ans: The first part of this question can be answered in
at least three ways:
1. char *(*(*a[N])())();
2. Build the declaration up incrementally, using typedefs:
typedef char *pc; /* pointer to char */
typedef pc fpc(); /* function returning pointer to char */
typedef fpc *pfpc; /* pointer to above */
typedef pfpc fpfpc(); /* function returning... */
typedef fpfpc *pfpfpc; /* pointer to... */
pfpfpc a[N]; /* array of... */
3. Use the cdecl program, which turns English into C and vice versa:
cdecl> declare a as array of pointer to function returning pointer to function returning pointer to char
char *(*(*a[])())()
1. char *(*(*a[N])())();
2. Build the declaration up incrementally, using typedefs:
typedef char *pc; /* pointer to char */
typedef pc fpc(); /* function returning pointer to char */
typedef fpc *pfpc; /* pointer to above */
typedef pfpc fpfpc(); /* function returning... */
typedef fpfpc *pfpfpc; /* pointer to... */
pfpfpc a[N]; /* array of... */
3. Use the cdecl program, which turns English into C and vice versa:
cdecl> declare a as array of pointer to function returning pointer to function returning pointer to char
char *(*(*a[])())()
88.What is a modifier?
A modifier, also called a modifying function is a
member function that changes the value of at least one data member. In other
words, an operation that modifies the state of an object. Modifiers are
also known as ‘mutators’.
89.What is an accessor?
An accessor is a class operation that does not modify
the state of an object. The accessor functions need to be declared as const
operations
90.Differentiate between a template class
and class template.
Template class: A generic definition or a parameterized
class not instantiated until the client provides the needed information. It’s
jargon for plain templates.
Class template: A class template specifies how
individual classes can be constructed much like the way class specifies how
individual objects can be constructed. It’s jargon for plain classes
91.When does a name clash occur?
A name clash occurs when a name is defined in more than
one place. For example., two different class libraries could give two different
classes the same name. If you try to use many class libraries at the
same time, there is a fair chance that you will be unable to compile or link
the program because of name clashes.
92.What is a dangling pointer?
A dangling pointer arises when you use the address of
an object after its lifetime is over. This may occur in situations like
returning addresses of the automatic variables from a function or using
the address of the memory block after it is freed.
93.Differentiate between the message and
method.
Message:
Objects communicate by sending messages to each other.
A message is sent to invoke a method
A message is sent to invoke a method
Method:
Provides response to a message.
It is an implementation of an operation.
It is an implementation of an operation.
94.What is an adaptor class or Wrapper
class?
A class that has no functionality of its own. Its
member functions hide the use of a third party software component or an object
with the non-compatible interface or a non-object-oriented
implementation.
95.What is a Null object?
It is an object of some class whose purpose is to
indicate that a real object of that class does not exist. One common use for a
null object is a return value from a member function that is supposed
to return an object with some specified properties but cannot find such an
object.
96.What is class invariant?
A class invariant is a condition that defines all valid states for an object. It is a logical condition to ensure the correct working of a class. Class invariants must hold when an object is created, and they must be preserved under all operations of the class. In particular all class invariants are both preconditions and post-conditions for all operations or member functions of the class.
A class invariant is a condition that defines all valid states for an object. It is a logical condition to ensure the correct working of a class. Class invariants must hold when an object is created, and they must be preserved under all operations of the class. In particular all class invariants are both preconditions and post-conditions for all operations or member functions of the class.
97.What do you mean by Stack unwinding?
It is a process during exception handling when the
destructor is called for all local objects between the place where the exception
was thrown and where it is caught.
98.What are proxy objects?
Objects that stand for other objects are called proxy
objects or surrogates.
99.Name some pure object oriented
languages.
Smalltalk, Java, Eiffel, Sather.
100.What is an orthogonal base class?
If two base classes have no overlapping methods or data
they are said to be independent of, or orthogonal to each other. Orthogonal in
the sense means that two classes operate in different dimensions and do
not interfere with each other in any way. The same derived class may inherit
such classes with no difficulty.
101.What is the difference between Mutex
and Binary semaphore?
semaphore is used to synchronize processes. where as
mutex is used to provide synchronization between threads running in the same
process
102.What is destructor?
Destructor usually deletes any extra resources
allocated by the object.
103.What are C++ storage classes?
auto
register
static
extern
auto:the default. Variables are automatically created and initialized when they are defined and are destroyed at the end of the block containing their definition. They are not visible outside that block
register:a type of auto variable. a suggestion to the compiler to use a CPU register for performance
static:a variable that is known only in the function that contains its definition but is never destroyed and retains its value between calls to that function. It exists from the time the program begins execution
extern:a static variable whose definition and placement is determined when all object and library modules are combined (linked) to form the executable code file. It can be visible outside the file where it is defined.
register
static
extern
auto:the default. Variables are automatically created and initialized when they are defined and are destroyed at the end of the block containing their definition. They are not visible outside that block
register:a type of auto variable. a suggestion to the compiler to use a CPU register for performance
static:a variable that is known only in the function that contains its definition but is never destroyed and retains its value between calls to that function. It exists from the time the program begins execution
extern:a static variable whose definition and placement is determined when all object and library modules are combined (linked) to form the executable code file. It can be visible outside the file where it is defined.
104.What is reference ?
reference is a name that acts as an alias, or
alternative name, for a previously defined variable or an object.prepending
variable with "&" symbol makes it as reference.
for example:
int a;
int &b = a;
for example:
int a;
int &b = a;
105.What are the defining traits of an
object-oriented language?
The defining traits of an object-oriented langauge are:
encapsulation
inheritance
polymorphism
encapsulation
inheritance
polymorphism
106.What is Quadratic Probing?
The Performance problem encountered by linear probing
is caused by the cluster buildup That occurs as a result of the probing
sequence. Quadratic probing uses a different sequence to avoid primary
clustering.
107.What is the chaining?
The Chaining technique basically looks at the hash
table as an array of pointers to linked lists. Each slot in the hash table is
either empty or simply consists of a pointer to a linked list. You resolve
collisions by adding the elements that hash to the same slot to the linked list
to which that slot points. At the same time, deletions are easy, You simply
delete elements from the linked list.
108.What is the Hash Function?
The hash function is an important part of the hashing
technique. This function is used to transform the keys into table addresses.
The hash function we choose should be easy to compute and should be able to
transform the keys into integers in the range 0 to TR-1. Because most of the
commonly used hash functions are based on arithmetic operations, We should
convert the keys to numbers on which arithmetic operations can be performed
109.What is an Visualizations?
The visualization is the basically a way of
presentation ,Its just a fancy name for the diagrams, pictures, screen shots,
prototypes, and any other visual representations created to help through and
design the graphical user interface of your product.
110.What is virtual inheritance?
Inheritance is a basically can be private , public, or
virtual. With virtual inheritance there is only one copy of each object even if
the object appears more than once in the hierarchy.
111.What is multithreading
Multithreading is defined as :It is the task of
creating a new thread of execution within an existing process rather than
starting a new process to begin a function. It is the ability of an operating
system to concurrently run programs that have been divided into subcomponents,
or threads.
112.What is the use of using?
Using is bassically a namespace scope. Its directive
used to declare the accessibility of identifiers declared within a namespace
scope.
113.What is the use of exception handling?
Exception handling is bassically used to detect
exceptions becouse it can be taken a corresponding action
114.What is EOF?
EOF bassically stands for End of File, It is used to
check for the end of file when a file is being read.
115.Define the parameterized macros?
Parameterized macros are use for the parameters . It is
the one which consist of template with insertion points for the addition of
parameters.
116.What is overflow error?
Overflow error basically a type of arithmatic
errors.It's caused by the result of an arithmetic operation being greater than
the actual space provided by the system.
117.What is a nested class? Why can it be
useful?
Nested classes basically useful for organizing code and controlling access and dependencies. Nested classes obey access rules just like other parts of a class do.and that class is a class enclosed within the scope of another class.
Nested classes basically useful for organizing code and controlling access and dependencies. Nested classes obey access rules just like other parts of a class do.and that class is a class enclosed within the scope of another class.
118.What are the disadvantages of C++?
a)It's not pure object oriented programming language.
b)Its a Platform dependent
c)C++ does not give excellant graphics as compare to java.
d)Its Not case sensitive.
e)C++ have Less features as comapred to Java& C#.
f)Its Not applicable in web enviornment.
g)Does not provide very strong type-checking.
h)c++ code is easily prone to errors related to data types, their conversions.
i)Does not provide efficient means for garbage collection.
j)No built in support for threads
c)C++ does not give excellant graphics as compare to java.
d)Its Not case sensitive.
e)C++ have Less features as comapred to Java& C#.
f)Its Not applicable in web enviornment.
g)Does not provide very strong type-checking.
h)c++ code is easily prone to errors related to data types, their conversions.
i)Does not provide efficient means for garbage collection.
j)No built in support for threads
119.What is an iterator?
An iterator is a bassically a type of object that
represents a stream of data. It is Unlike a sequence, an iterator can only
provide the next item. The for-in statement uses iterators to control the loop,
and iterators can also be used in many other contexts
120.What is the Auto Storage Class?
Auto Storage Class is bassically the default. Variables
are automatically created and initialized, When they are defined and are
destroyed at the end of the block containing their definition. They are not
visible outside that block.
121.What is callback function?
Callback function is the type of pointer for a function
122.What is the use of tellg ()?
tellg () provides a information about the current position
of input/get pointer.
123.What is the use of tellp ()?
tellp ()use for the poitner postion :Its provides the
current position of output/put pointer
124.Define the generic programming?
Generic Programmng is type of method. The method in
which generic types are used as arguments in algorithms for different data
types and data structures is called generic programming.
No comments:
Post a Comment